Gaming to be recognised as mental Health disorder by WHO in 2018

Gaming to be recognised as mental Health disorder by WHO in 2018

Gaming to be recognised as mental Health disorder by WHO in 2018

The disorder could include adverse online and offline behavior tied to excessive video game activity, World Health Organization spokesperson Tarik Jašarević said.

"With proposals to include "gaming disorder" in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction".

Are there benefits to playing video games?

Brian Vigneault died at age 35 while participating in an online video game marathon that was raising money for the Make-A-Wish Foundation. The WHO's definition of gaming disorder could inspire an inaccurate diagnosis when, in fact, gaming could just be a coping mechanism for something already known.

Not everyone who plays video games has gaming disorder. While this may not have caused too many problems back in the arcade era as, eventually, a player would simply run out of quarters, the rapid development of home consoles has kept a generation of kids and adults glued to their controllers.

On the positive side, research has shown that game playing can relieve stress, improve problem-solving abilities, and enhance traits like eye-hand coordination.

Some studies suggest that the same brain circuits involved in drug addiction may also be activated when individuals are engrossed in Internet gaming.

"It becomes obsessive. People will stop doing life in general". It does not recommend a specific treatment either. The only other disorder listed in the subsection of "addictive behaviors", next to Gaming Disorder, is Gambling Disorder.

The WHO is considering labeling excess gaming as a mental health issue. Other conditions requiring further study were caffeine use disorder and suicidal behaviour disorder.

In 2015, a 17-year-old Russian boy was rushed to hospital and died after falling into a coma while playing video games nearly continuously for 22 days, only stopping to sleep and eat.

An example of such a state of personal affairs be if someone's involvement with video games was such that they were fired due to skipping work because of their gaming habits, and then still continued to play.

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